void setup() { size(893, 50); } void draw() { smooth(); float xnoise = 0.0; float ynoise = 0.0; float inc = mouseX*0.0001; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { float gray = noise(xnoise, ynoise) * 255; stroke(gray); point(x, y); xnoise = xnoise + inc; } xnoise = 0; ynoise = ynoise + inc; } }